Personal Work
Old Desktop- This scene was created using 3DsMax and Photoshop over the course of around 9 hours.
Mad Hatter's Adventure - I wanted to create an Alice in Wonderland themed car along with the Mad Hatter character in this quirky little project.
'Air Raid Shelter' - Personal project- I enjoyed working with lighting in UDK and creating a rain weather effect, and puddle shader materials by using cube maps. Foliage belongs to UDK. Created using 3DsMax 2012 & Unreal Development Kit.
'Demonic Axe' - Darksiders 2 Polycount competition. 3DsMax 2012, UDK, Photoshop CS5.
Generic 4x4 - For this project I used elements from Jeeps and Landrovers to create a non-copyrightable/generic 4X4 vehicle. I wanted the style of modelling to be slightly tooned up, I did this by blowing up certain areas of the asset to create a chunky look.
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Rock Sculpts in Z-Brush - Here I've sculpted high poly rocks from reference in Z-Brush. I've made each rock look different from each angle as much as possible to allow for multiple instances being used while maintaining a varied environment.
'Snow Scene' - Personal Project - After being heavily inspired by the buildings and environments of Skyrim, I made this my Christmas holiday project.
Underwater Ruins - I wanted to focus on shader work mainly for this, main ones being: an underwater post processing effect, a seaweed shader that allows a side of an object to be coated in algae/seaweed(e.g, rocks), and a caustics shader used as a light function. Created using 3DsMax, Photoshop, and UDK.
'Pokecenter 3D' - Fan art based on the popular anime. 3DsMax 2012 & Photoshop CS5.
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