Powerstar Golf was a beautiful, exciting and fun project in which I was fortunate enough to work on. Not only did I get to take part in bringing out a next generation console game (Xbox One), but I was able to branch out of my comfort zone and become skilled in areas I hadn't tried out before. My main role was environment asset creation; but I also worked on lighting, material shaders, world building, foliage, wildlife and key frame animation. Models are shown in Zoe Mode's in-house engine, and are created using 3DsMax and Photoshop.